using QSB.WorldSync; namespace QSB.QuantumSync.WorldObjects; internal class QSBQuantumState : WorldObject { public bool IsMeantToBeEnabled; public void SetVisible(bool visible) { IsMeantToBeEnabled = visible; AttachedObject.SetVisible(visible); } public override bool ShouldDisplayDebug() => false; public override void SendInitialState(uint to) { } }