using QSB.Messaging; namespace QSB.Utility.Messages; public class DebugTriggerSupernovaMessage : QSBMessage { public override void OnReceiveLocal() => OnReceiveRemote(); public override void OnReceiveRemote() { PlayerData.SaveLoopCount(2); TimeLoop.SetTimeLoopEnabled(true); TimeLoop._isTimeFlowing = true; TimeLoop.SetSecondsRemaining(0); } }