using Cysharp.Threading.Tasks; using QSB.WorldSync; using System.Threading; namespace QSB.EyeOfTheUniverse.Tomb; public class TombManager : WorldObjectManager { public override bool DlcOnly => true; public override WorldObjectScene WorldObjectScene => WorldObjectScene.Eye; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) { // sike!! no worldobjects here var tomb = QSBWorldSync.GetUnityObject<EyeTombController>(); tomb.gameObject.AddComponent<EyeTombWatcher>(); } }