using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.WorldSync;
namespace QSB.EyeOfTheUniverse.EyeStateSync.Messages;
///
/// todo SendInitialState
///
public class EyeStateMessage : QSBMessage
{
static EyeStateMessage() => GlobalMessenger.AddListener(OWEvents.EyeStateChanged, Handler);
private static void Handler(EyeState state)
{
if (PlayerTransformSync.LocalInstance)
{
new EyeStateMessage(state).Send();
}
}
private EyeStateMessage(EyeState state) : base(state) { }
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
public override void OnReceiveLocal() => QSBPlayerManager.LocalPlayer.EyeState = Data;
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.EyeState = Data;
}
}