using Cysharp.Threading.Tasks; using QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.EyeOfTheUniverse.InstrumentSync { internal class QuantumInstrumentManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.Eye; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init(); } }