using QSB.Events; using QSB.Messaging; namespace QSB.Tools { public class PlayerSignalscopeEvent : QSBEvent { public override MessageType Type => MessageType.SignalscopeActiveChange; public override void SetupListener() { GlobalMessenger.AddListener(EventNames.EquipSignalscope, HandleEquip); GlobalMessenger.AddListener(EventNames.UnequipSignalscope, HandleUnequip); } public override void CloseListener() { GlobalMessenger.RemoveListener(EventNames.EquipSignalscope, HandleEquip); GlobalMessenger.RemoveListener(EventNames.UnequipSignalscope, HandleUnequip); } private void HandleEquip(Signalscope var) => SendEvent(CreateMessage(true)); private void HandleUnequip() => SendEvent(CreateMessage(false)); private ToggleMessage CreateMessage(bool value) => new ToggleMessage { AboutId = LocalPlayerId, ToggleValue = value }; public override void OnReceiveRemote(ToggleMessage message) { var player = PlayerRegistry.GetPlayer(message.AboutId); player.UpdateState(State.Signalscope, message.ToggleValue); player.Signalscope?.ChangeEquipState(message.ToggleValue); } public override void OnReceiveLocal(ToggleMessage message) { PlayerRegistry.LocalPlayer.UpdateState(State.Signalscope, message.ToggleValue); } } }