using OWML.Common; using QSB.Animation.Events; using QSB.ConversationSync.Events; using QSB.DeathSync.Events; using QSB.ElevatorSync.Events; using QSB.GeyserSync.Events; using QSB.LogSync.Events; using QSB.OrbSync.Events; using QSB.Player.Events; using QSB.QuantumSync.Events; using QSB.TimeSync.Events; using QSB.Tools.Events; using QSB.Utility; using System.Collections.Generic; namespace QSB.Events { public static class QSBEventManager { public static bool Ready { get; private set; } private static List _eventList = new List(); public static void Init() { _eventList = new List { // Player new PlayerReadyEvent(), new PlayerJoinEvent(), new PlayerSuitEvent(), new PlayerFlashlightEvent(), new PlayerSignalscopeEvent(), new PlayerTranslatorEvent(), new PlayerProbeLauncherEvent(), new PlayerProbeEvent(), new PlayerSectorEvent(), new PlayerDeathEvent(), new PlayerStatesRequestEvent(), new ServerSendPlayerStatesEvent(), new ChangeAnimTypeEvent(), new CrouchEvent(), new ServerTimeEvent(), // World Objects new ElevatorEvent(), new GeyserEvent(), new OrbSlotEvent(), new OrbUserEvent(), new SocketStateChangeEvent(), new MultiStateChangeEvent(), // Conversation/dialogue new ConversationEvent(), new ConversationStartEndEvent(), new DialogueConditionEvent(), new RevealFactEvent() }; _eventList.ForEach(ev => ev.SetupListener()); Ready = true; DebugLog.DebugWrite("Event Manager ready.", MessageType.Success); } public static void Reset() { Ready = false; _eventList.ForEach(ev => ev.CloseListener()); _eventList = new List(); } } }