using QSB.WorldSync.Events; using QuantumUNET.Transport; namespace QSB.TranslationSync.Events { public class SetAsTranslatedMessage : EnumWorldObjectMessage { public int TextId { get; set; } public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); TextId = reader.ReadInt32(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(TextId); } } }