using QuantumUNET.Transport; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace QSB.Syncs.Unsectored { public abstract class BaseUnsectoredSync : SyncBase { public override bool IgnoreDisabledAttachedObject => false; public override bool IgnoreNullReferenceTransform => false; public override bool ShouldReparentAttachedObject => false; public override void SerializeTransform(QNetworkWriter writer, bool initialState) { if (_intermediaryTransform == null) { _intermediaryTransform = new IntermediaryTransform(transform); } } } }