using Cysharp.Threading.Tasks; using QSB.WorldSync; using System.Threading; namespace QSB.EchoesOfTheEye.DreamRafts.WorldObjects; public class QSBDreamRaftController : WorldObject<DreamRaftController> { public override void SendInitialState(uint to) { } public override async UniTask Init(CancellationToken ct) => EnableDisableDetector.Add(AttachedObject.gameObject, this); }