using System.Collections.Generic; using UnityEngine; namespace QSB.Utility { internal class RepeatingManager : MonoBehaviour { public static List Repeatings = new List(); private const float TimeInterval = 0.4f; private float _checkTimer = TimeInterval; private void Update() { _checkTimer += Time.unscaledDeltaTime; if (_checkTimer < TimeInterval) { return; } foreach (var repeat in Repeatings) { repeat.Invoke(); } _checkTimer = 0; } } }