using QSB.Animation.NPC.WorldObjects; using QSB.WorldSync; using System.Linq; namespace QSB.Animation.NPC { internal class CharacterAnimManager : WorldObjectManager { protected override void RebuildWorldObjects(OWScene scene) { QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); //MOVE : this is the wrong place to put this... move it to Conversations? QSBWorldSync.OldDialogueTrees.Clear(); QSBWorldSync.OldDialogueTrees = QSBWorldSync.GetUnityObjects().ToList(); } } }