using UnityEngine.Networking; namespace QSB.Messaging { public class ToggleMessage : PlayerMessage { public bool ToggleValue { get; set; } public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); ToggleValue = reader.ReadBoolean(); } public override void Serialize(NetworkWriter writer) { base.Serialize(writer); writer.Write(ToggleValue); } } }