using OWML.Common; using QSB.Patches; using QSB.Player; using QSB.Utility; using QSB.WorldSync; using System.Collections.Generic; namespace QSB.ConversationSync.Patches { public class ConversationPatches : QSBPatch { public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect; public override void DoPatches() { Postfix(nameof(DialogueNode_GetNextPage)); Prefix(nameof(CharacterDialogueTree_InputDialogueOption)); Prefix(nameof(CharacterDialogueTree_StartConversation)); Prefix(nameof(CharacterDialogueTree_EndConversation)); } public static void CharacterDialogueTree_StartConversation(CharacterDialogueTree __instance) { var index = QSBWorldSync.OldDialogueTrees.FindIndex(x => x == __instance); if (index == -1) { DebugLog.ToConsole($"Warning - Index for tree {__instance.name} was -1.", MessageType.Warning); } QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId = index; ConversationManager.Instance.SendConvState(index, true); } public static bool CharacterDialogueTree_EndConversation(CharacterDialogueTree __instance) { if (!__instance.enabled) { return false; } if (QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId == -1) { DebugLog.ToConsole($"Warning - Ending conversation with CurrentDialogueId of -1! Called from {__instance.name}", MessageType.Warning); return true; } ConversationManager.Instance.SendConvState(QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId, false); ConversationManager.Instance.CloseBoxCharacter(QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId); QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId = -1; ConversationManager.Instance.CloseBoxPlayer(); return true; } public static bool CharacterDialogueTree_InputDialogueOption(int optionIndex, DialogueBoxVer2 ____currentDialogueBox) { if (optionIndex < 0) { // in a page where there is no selectable options ConversationManager.Instance.CloseBoxPlayer(); return true; } var selectedOption = ____currentDialogueBox.OptionFromUIIndex(optionIndex); ConversationManager.Instance.SendPlayerOption(selectedOption.Text); return true; } public static void DialogueNode_GetNextPage(string ____name, List ____listPagesToDisplay, int ____currentPage) { var key = ____name + ____listPagesToDisplay[____currentPage]; // Sending key so translation can be done on client side - should make different language-d clients compatible QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId != -1, () => ConversationManager.Instance.SendCharacterDialogue(QSBPlayerManager.LocalPlayer.CurrentCharacterDialogueTreeId, key)); } } }