using QSB.Anglerfish.WorldObjects; using QSB.WorldSync; using System.Collections.Generic; namespace QSB.Anglerfish { public class AnglerManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem; public static readonly List Anglers = new(); protected override void RebuildWorldObjects(OWScene scene) { Anglers.Clear(); Anglers.AddRange(QSBWorldSync.GetUnityObjects()); QSBWorldSync.Init(Anglers); } } }