using GhostEnums; using QSB.EchoesOfTheEye.Ghosts.WorldObjects; using QSB.Messaging; namespace QSB.EchoesOfTheEye.Ghosts.Messages; internal class SpinMessage : QSBWorldObjectMessage { public SpinMessage(TurnSpeed turnSpeed) : base(turnSpeed) { } public override void OnReceiveRemote() { WorldObject.Spin(Data, true); } }