using QSB.EchoesOfTheEye.Ghosts.WorldObjects;
using QSB.ItemSync.WorldObjects.Items;
using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.PlayerBodySetup.Remote;
using QSB.WorldSync;
namespace QSB.EchoesOfTheEye.DreamWorld.Messages;
///
/// todo SendInitialState
///
internal class EnterDreamWorldMessage : QSBWorldObjectMessage
{
static EnterDreamWorldMessage()
{
GlobalMessenger.AddListener(OWEvents.EnterDreamWorld, () =>
{
if (!PlayerTransformSync.LocalInstance)
{
return;
}
Locator.GetDreamWorldController()
.GetPlayerLantern()
.GetWorldObject()
.SendMessage(new EnterDreamWorldMessage());
});
}
public override void OnReceiveLocal()
{
var player = QSBPlayerManager.LocalPlayer;
player.InDreamWorld = true;
player.AssignedSimulationLantern = WorldObject;
foreach (var ghost in QSBWorldSync.GetWorldObjects())
{
ghost.OnEnterDreamWorld(player);
}
}
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.InDreamWorld = true;
player.AssignedSimulationLantern = WorldObject;
// do the spawn shader
player.SetVisible(false);
player.SetVisible(true, DreamWorldSpawnAnimator.DREAMWORLD_SPAWN_TIME);
player.DreamWorldSpawnAnimator.StartSpawnEffect();
if (QSBCore.IsHost)
{
foreach (var ghost in QSBWorldSync.GetWorldObjects())
{
ghost.OnEnterDreamWorld(player);
ghost.GetEffects().OnSectorOccupantsUpdated();
}
}
}
}