using QSB.EchoesOfTheEye.RaftSync.TransformSync; using QSB.Utility.LinkedWorldObject; using UnityEngine; namespace QSB.EchoesOfTheEye.DreamRafts.WorldObjects; public class QSBSealRaft : LinkedWorldObject { protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.RaftPrefab; protected override bool SpawnWithServerAuthority => false; }