using UnityEngine; namespace QSB.Tools { public class QSBProbe : MonoBehaviour { public void SetState(bool state) { if (state) { Activate(); } else { Deactivate(); } } private void Activate() { gameObject.SetActive(true); var renderers = gameObject.GetComponentsInChildren(); foreach (var item in renderers) { item.enabled = true; } } private void Deactivate() { var renderers = gameObject.GetComponentsInChildren(); foreach (var item in renderers) { item.enabled = false; } } } }