using System.Collections.Generic; using System.Linq; using UnityEngine; namespace QSB.ElevatorSync { public class ElevatorManager : MonoBehaviour { public static ElevatorManager Instance { get; private set; } private List _elevators; private void Awake() { Instance = this; LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad; QSB.Helper.HarmonyHelper.AddPostfix("StartLift", typeof(ElevatorPatches), nameof(ElevatorPatches.StartLift)); } private void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene) { _elevators = Resources.FindObjectsOfTypeAll().ToList(); for (var id = 0; id < _elevators.Count; id++) { var elevatorController = new QSBElevator(); elevatorController.Init(_elevators[id], id); } } public int GetId(Elevator elevator) => _elevators.IndexOf(elevator); } }