using System.Linq; using QSB.Events; namespace QSB.DeathSync { public static class DeathPatches { public static bool PreFinishDeathSequence(DeathType deathType) { if (RespawnOnDeath.Instance.AllowedDeathTypes.Contains(deathType)) { // Allow real death return true; } RespawnOnDeath.Instance.ResetShip(); RespawnOnDeath.Instance.ResetPlayer(); // Prevent original death method from running. return false; } public static void BroadcastDeath(DeathType deathType) { GlobalMessenger.FireEvent(EventNames.QSBPlayerDeath, deathType); } } }