using QSB.Animation.NPC.WorldObjects; using QSB.WorldSync; namespace QSB.Animation.NPC { internal class CharacterAnimManager : WorldObjectManager { // im assuming this is used in the eye as well public override WorldObjectType WorldObjectType => WorldObjectType.Both; protected override void RebuildWorldObjects(OWScene scene) { QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); QSBWorldSync.Init(); //MOVE : this is the wrong place to put this... move it to Conversations? QSBWorldSync.OldDialogueTrees.Clear(); QSBWorldSync.OldDialogueTrees.AddRange(QSBWorldSync.GetUnityObjects()); } } }