using OWML.Common; using OWML.ModHelper; using QSB.Events; using QSB.Utility; using UnityEngine; using UnityEngine.Networking; namespace QSB { public class QSB : ModBehaviour { public static IModHelper Helper; public static string DefaultServerIP; public static bool DebugMode; private void Awake() { Application.runInBackground = true; } private void Start() { Helper = ModHelper; gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); } public override void Configure(IModConfig config) { DefaultServerIP = config.GetSettingsValue("defaultServerIP"); DebugMode = config.GetSettingsValue("debugMode"); } } }