using QSB.EventsCore; using QSB.Utility; using QSB.WorldSync; using QSB.WorldSync.Events; namespace QSB.OrbSync.Events { public class OrbSlotEvent : QSBEvent { public override EventType Type => EventType.OrbSlot; public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBOrbSlot, Handler); public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBOrbSlot, Handler); private void Handler(int id, bool state) => SendEvent(CreateMessage(id, state)); private BoolWorldObjectMessage CreateMessage(int id, bool state) => new BoolWorldObjectMessage { AboutId = LocalPlayerId, ObjectId = id, State = state }; public override void OnReceiveRemote(BoolWorldObjectMessage message) { DebugLog.DebugWrite($"receive slot {message.ObjectId} to {message.State}"); var orbSlot = WorldRegistry.GetObject(message.ObjectId); orbSlot?.SetState(message.State); } } }