using UnityEngine; namespace QSB.Tools { public class QSBTool : PlayerTool { public ToolType Type { get; set; } public GameObject ToolGameObject { get; set; } public DampedSpringQuat MoveSpring { get => _moveSpring; set => _moveSpring = value; } public Transform StowTransform { get => _stowTransform; set => _stowTransform = value; } public Transform HoldTransform { get => _holdTransform; set => _holdTransform = value; } public float ArrivalDegrees { get => _arrivalDegrees; set => _arrivalDegrees = value; } private void OnEnable() { ToolGameObject?.SetActive(true); } private void OnDisable() { ToolGameObject?.SetActive(false); } public void ChangeEquipState(bool equipState) { if (equipState) { EquipTool(); } else { UnequipTool(); } } } }