using QSB.EchoesOfTheEye.DreamObjectProjectors.WorldObject; using QSB.Messaging; namespace QSB.EchoesOfTheEye.DreamObjectProjectors.Messages; public class ProjectorLitMessage : QSBWorldObjectMessage { public ProjectorLitMessage(bool lit) : base(lit) { } public override void OnReceiveRemote() => WorldObject.AttachedObject.SetLit(Data); }