using QSB.Events; using QSB.Messaging; using QSB.WorldSync; namespace QSB.OrbSync { public class OrbSlotEvent : QSBEvent { public override EventType Type => EventType.OrbSlot; public override void SetupListener() { GlobalMessenger.AddListener(EventNames.QSBOrbSlot, Handler); } public override void CloseListener() { GlobalMessenger.RemoveListener(EventNames.QSBOrbSlot, Handler); } private void Handler(int id, bool state) => SendEvent(CreateMessage(id, state)); private BoolWorldObjectMessage CreateMessage(int id, bool state) => new BoolWorldObjectMessage { AboutId = LocalPlayerId, ObjectId = id, State = state }; public override void OnReceiveRemote(BoolWorldObjectMessage message) { var orbSlot = WorldRegistry.GetObject(message.ObjectId); orbSlot?.SetState(message.State); } } }