using QSB.AuthoritySync; using QSB.Syncs.Unsectored.Rigidbodies; using QSB.Utility; using QSB.Utility.LinkedWorldObject; using QSB.WorldSync; using System; namespace QSB.EchoesOfTheEye.RaftSync.TransformSync; public class RaftTransformSync : UnsectoredRigidbodySync, ILinkedNetworkBehaviour { protected override bool UseInterpolation => false; private IWorldObject _worldObject; public void SetWorldObject(IWorldObject worldObject) => _worldObject = worldObject; protected override OWRigidbody InitAttachedRigidbody() => _worldObject.AttachedObject switch { RaftController x => x._raftBody, DreamRaftController x => x._raftBody, SealRaftController x => x._raftBody, _ => throw new ArgumentOutOfRangeException(nameof(_worldObject.AttachedObject), _worldObject.AttachedObject, null) }; public override void OnStartClient() { if (QSBCore.IsHost) { netIdentity.RegisterAuthQueue(); } base.OnStartClient(); } public override void OnStopClient() { if (QSBCore.IsHost) { netIdentity.UnregisterAuthQueue(); } base.OnStopClient(); } protected override void Init() { base.Init(); SetReferenceTransform(AttachedRigidbody.GetOrigParent()); AttachedRigidbody.OnUnsuspendOWRigidbody += OnUnsuspend; AttachedRigidbody.OnSuspendOWRigidbody += OnSuspend; netIdentity.UpdateAuthQueue(AttachedRigidbody.IsSuspended() ? AuthQueueAction.Remove : AuthQueueAction.Add); } protected override void Uninit() { base.Uninit(); AttachedRigidbody.OnUnsuspendOWRigidbody -= OnUnsuspend; AttachedRigidbody.OnSuspendOWRigidbody -= OnSuspend; } private void OnUnsuspend(OWRigidbody suspendedBody) => netIdentity.UpdateAuthQueue(AuthQueueAction.Add); private void OnSuspend(OWRigidbody suspendedBody) => netIdentity.UpdateAuthQueue(AuthQueueAction.Remove); /// /// replacement for base method /// using SetPos/Rot instead of Move /// protected override void ApplyToAttached() { var targetPos = ReferenceTransform.FromRelPos(transform.position); var targetRot = ReferenceTransform.FromRelRot(transform.rotation); AttachedRigidbody.SetPosition(targetPos); AttachedRigidbody.SetRotation(targetRot); var targetVelocity = ReferenceRigidbody.FromRelVel(Velocity, targetPos); var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(AngularVelocity); AttachedRigidbody.SetVelocity(targetVelocity); AttachedRigidbody.SetAngularVelocity(targetAngularVelocity); } }