using QSB.EchoesOfTheEye.Prisoner.WorldObjects; using QSB.Messaging; namespace QSB.EchoesOfTheEye.Prisoner.Messages; internal class CellevatorCallMessage : QSBWorldObjectMessage { public CellevatorCallMessage(int floorIndex) : base(floorIndex) { } public override void OnReceiveRemote() => WorldObject.AttachedObject.CallElevatorToFloor(Data); }