using QSB.WorldSync; namespace QSB.ConversationSync.WorldObjects { internal class QSBRemoteDialogueTrigger : WorldObject { public void RemoteEnterDialogue(int activatedIndex, int listIndex) { var dialogueCondition = AttachedObject._listDialogues[listIndex]; AttachedObject._activeRemoteDialogue = dialogueCondition.dialogue; AttachedObject._inRemoteDialogue = true; AttachedObject._activatedDialogues[activatedIndex] = true; } } }