using QSB.Messaging; using QSB.WorldSync; namespace QSB.Player.Messages { internal class LaunchCodesMessage : QSBMessage { public override bool ShouldReceive => WorldObjectManager.AllObjectsReady; public override void OnReceiveRemote() { var flag = false; if (!PlayerData._currentGameSave.PersistentConditionExists("LAUNCH_CODES_GIVEN")) { flag = true; } else if (!PlayerData._currentGameSave.GetPersistentCondition("LAUNCH_CODES_GIVEN")) { flag = true; } if (flag) { DialogueConditionManager.SharedInstance.SetConditionState("SCIENTIST_3", true); PlayerData._currentGameSave.SetPersistentCondition("LAUNCH_CODES_GIVEN", true); GlobalMessenger.FireEvent("LearnLaunchCodes"); } } } }