using QSB.OrbSync.WorldObjects; using QSB.WorldSync; using System.Collections.Generic; namespace QSB.OrbSync { public class OrbManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.Both; public static readonly List Orbs = new(); protected override void RebuildWorldObjects(OWScene scene) { Orbs.Clear(); Orbs.AddRange(QSBWorldSync.GetUnityObjects()); QSBWorldSync.Init(Orbs); } } }