using QuantumUNET.Transport; using UnityEngine.Networking; namespace QuantumUNET.Messages { internal class QAnimationParametersMessage : QMessageBase { public NetworkInstanceId netId; public byte[] parameters; public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); parameters = reader.ReadBytesAndSize(); } public override void Serialize(QNetworkWriter writer) { writer.Write(netId); writer.WriteBytesAndSize(parameters, parameters?.Length ?? 0); } } }