using Cysharp.Threading.Tasks;
using QSB.Messaging;
using QSB.Player;
using QSB.WorldSync;
using System.Threading;
using UnityEngine;
namespace QSB.AuthoritySync;
///
/// helper implementation of the interface
///
public abstract class AuthWorldObject : WorldObject, IAuthWorldObject
where T : MonoBehaviour
{
public uint Owner { get; set; }
public abstract bool CanOwn { get; }
public override void SendInitialState(uint to) =>
((IAuthWorldObject)this).SendMessage(new AuthWorldObjectMessage(Owner) { To = to });
public override async UniTask Init(CancellationToken ct) =>
QSBPlayerManager.OnRemovePlayer += OnPlayerLeave;
public override void OnRemoval() =>
QSBPlayerManager.OnRemovePlayer -= OnPlayerLeave;
private void OnPlayerLeave(PlayerInfo player)
{
if (Owner == player.PlayerId)
{
// BUG: called once per player
this.ReleaseOwnership();
}
}
}