using QSB.WorldSync.Events; using QuantumUNET.Transport; namespace QSB.QuantumSync.Events { public class MultiStateChangeMessage : WorldObjectMessage { public int StateIndex { get; set; } public override void Deserialize(QSBNetworkReader reader) { base.Deserialize(reader); StateIndex = reader.ReadInt32(); } public override void Serialize(QSBNetworkWriter writer) { base.Serialize(writer); writer.Write(StateIndex); } } }