using QSB.Animation; using QSB.DeathSync; using QSB.ElevatorSync; using QSB.GeyserSync; using QSB.TimeSync; using QSB.Tools; using QSB.TransformSync; namespace QSB.Events { /// /// Creates instances of all of the events QSB uses. /// public static class EventList { public static bool Ready { get; private set; } public static void Init() { new PlayerReadyEvent(); new PlayerSuitEvent(); new PlayerFlashlightEvent(); new PlayerSignalscopeEvent(); new PlayerTranslatorEvent(); new PlayerProbeLauncherEvent(); new PlayerProbeEvent(); new PlayerSectorEvent(); new PlayerJoinEvent(); new PlayerLeaveEvent(); new PlayerDeathEvent(); new PlayerStatesRequestEvent(); new ElevatorEvent(); new GeyserEvent(); new ServerTimeEvent(); Ready = true; } } }