using OWML.Common; using OWML.ModHelper; using UnityEngine; using UnityEngine.Networking; namespace QSB { public class QSB : ModBehaviour { public static IModHelper Helper; private void Awake() { Application.runInBackground = true; } private void Start() { Helper = ModHelper; gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); gameObject.AddComponent(); } } }