using QSB.Utility; using QSB.WorldSync; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace QSB.PlayerBodySetup.Remote { public static class FixMaterialsInAllChildren { private static readonly List<(string MaterialName, Material ReplacementMaterial)> _materialDefinitions = new(); private static void ReplaceMaterial(Renderer renderer, int index, Material mat) { var mats = renderer.materials; mats[index] = mat; renderer.materials = mats; } private static void ReplaceMaterials(Renderer renderer, string materialName, Material replacementMaterial) { for (var i = 0; i < renderer.materials.Length; i++) { if (renderer.materials[i].name.Trim() == $"{materialName} (Instance)") { ReplaceMaterial(renderer, i, replacementMaterial); } } } private static void GenerateMaterialDefinitions() { var matNameList = new List() { "Traveller_HEA_Player_Skin_mat", "Traveller_HEA_Player_Clothes_mat", "Traveller_HEA_PlayerSuit_mat", "Props_HEA_Jetpack_mat" }; var allMaterials = (Material[])Resources.FindObjectsOfTypeAll(typeof(Material)); foreach (var name in matNameList) { DebugLog.DebugWrite(name); var matchingMaterial = allMaterials.Where(x => x.name == name).ToArray(); foreach (var item in matchingMaterial) { DebugLog.DebugWrite($"- {item.name}"); } if (matchingMaterial == default) { DebugLog.ToConsole($"Error - could not find material with the name {name}!", OWML.Common.MessageType.Error); return; } _materialDefinitions.Add(new(name, matchingMaterial[0])); } } public static void ReplaceMaterials(Transform rootObject) { if (_materialDefinitions.Count == 0) { GenerateMaterialDefinitions(); } foreach (var renderer in rootObject.GetComponentsInChildren(true)) { foreach (var (materialName, replacementMaterial) in _materialDefinitions) { ReplaceMaterials(renderer, materialName, replacementMaterial); } } } } }