using OWML.Common; using OWML.Utils; using QSB.Utility; using QuantumUNET.Transport; using UnityEngine; namespace QSB.Syncs.Sectored.Rigidbodies { public abstract class SectoredRigidbodySync : BaseSectoredSync { public override bool ShouldReparentAttachedObject => false; public const float PositionMovedThreshold = 0.05f; public const float AngleRotatedThreshold = 0.05f; public const float VelocityChangeThreshold = 0.05f; public const float AngVelocityChangeThreshold = 0.05f; protected Vector3 _relativeVelocity; protected Vector3 _relativeAngularVelocity; protected Vector3 _prevVelocity; protected Vector3 _prevAngularVelocity; /// /// The previous position of the VISIBLE object, as if parented to the reference. /// protected Vector3 _localPrevPosition; /// /// The previous rotation of the VISIBLE object, as if parented to the reference. /// protected Quaternion _localPrevRotation; protected Vector3 _localPrevVelocity; protected Vector3 _localPrevAngularVelocity; protected abstract OWRigidbody GetRigidbody(); protected override Component SetAttachedObject() => GetRigidbody(); public override void SerializeTransform(QNetworkWriter writer, bool initialState) { base.SerializeTransform(writer, initialState); var worldPos = _intermediaryTransform.GetPosition(); var worldRot = _intermediaryTransform.GetRotation(); var relativeVelocity = _relativeVelocity; var relativeAngularVelocity = _relativeAngularVelocity; writer.Write(worldPos); SerializeRotation(writer, worldRot); writer.Write(relativeVelocity); writer.Write(relativeAngularVelocity); _prevPosition = worldPos; _prevRotation = worldRot; _prevVelocity = relativeVelocity; _prevAngularVelocity = relativeAngularVelocity; } public override void DeserializeTransform(QNetworkReader reader, bool initialState) { base.DeserializeTransform(reader, initialState); if (!QSBCore.WorldObjectsReady) { reader.ReadVector3(); DeserializeRotation(reader); reader.ReadVector3(); reader.ReadVector3(); return; } var pos = reader.ReadVector3(); var rot = DeserializeRotation(reader); var relativeVelocity = reader.ReadVector3(); var relativeAngularVelocity = reader.ReadVector3(); if (HasAuthority) { return; } if (_intermediaryTransform == null) { _intermediaryTransform = new IntermediaryTransform(transform); } _intermediaryTransform.SetPosition(pos); _intermediaryTransform.SetRotation(rot); _relativeVelocity = relativeVelocity; _relativeAngularVelocity = relativeAngularVelocity; if (_intermediaryTransform.GetPosition() == Vector3.zero) { DebugLog.ToConsole($"Warning - {_logName} at (0,0,0)! - Given position was {pos}", MessageType.Warning); } } protected void SetValuesToSync() { _intermediaryTransform.EncodePosition(AttachedObject.transform.position); _intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation); _relativeVelocity = GetRelativeVelocity(); _relativeAngularVelocity = (AttachedObject as OWRigidbody).GetRelativeAngularVelocity(ReferenceTransform.GetAttachedOWRigidbody()); } protected override bool UpdateTransform() { if (!base.UpdateTransform()) { return false; } if (HasAuthority) { SetValuesToSync(); return true; } var targetPos = _intermediaryTransform.GetTargetPosition_Unparented(); var targetRot = _intermediaryTransform.GetTargetRotation_Unparented(); if (targetPos == Vector3.zero || _intermediaryTransform.GetTargetPosition_ParentedToReference() == Vector3.zero) { return false; } Vector3 positionToSet = targetPos; Quaternion rotationToSet = targetRot; if (UseInterpolation) { positionToSet = SmartSmoothDamp(AttachedObject.transform.position, targetPos); rotationToSet = QuaternionHelper.SmoothDamp(AttachedObject.transform.rotation, targetRot, ref _rotationSmoothVelocity, SmoothTime); } var hasMoved = CustomHasMoved( _intermediaryTransform.GetTargetPosition_ParentedToReference(), _localPrevPosition, _intermediaryTransform.GetTargetRotation_ParentedToReference(), _localPrevRotation, _relativeVelocity, _localPrevVelocity, _relativeAngularVelocity, _localPrevAngularVelocity); _localPrevPosition = _intermediaryTransform.GetTargetPosition_ParentedToReference(); _localPrevRotation = _intermediaryTransform.GetTargetRotation_ParentedToReference(); _localPrevVelocity = _relativeVelocity; _localPrevAngularVelocity = _relativeAngularVelocity; if (!hasMoved) { return true; } //(AttachedObject as OWRigidbody).SetPosition(positionToSet); //(AttachedObject as OWRigidbody).SetRotation(rotationToSet); (AttachedObject as OWRigidbody).MoveToPosition(positionToSet); (AttachedObject as OWRigidbody).MoveToRotation(rotationToSet); var targetVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetPointVelocity(targetPos) + _relativeVelocity; var targetAngularVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetAngularVelocity() + _relativeAngularVelocity; SetVelocity(AttachedObject as OWRigidbody, targetVelocity); (AttachedObject as OWRigidbody).SetAngularVelocity(targetAngularVelocity); return true; } public override bool HasMoved() => CustomHasMoved( _intermediaryTransform.GetPosition(), _prevPosition, _intermediaryTransform.GetRotation(), _prevRotation, _relativeVelocity, _prevVelocity, _relativeAngularVelocity, _prevAngularVelocity); // OPTIMIZE : optimize by using sqrMagnitude private bool CustomHasMoved( Vector3 newPosition, Vector3 prevPosition, Quaternion newRotation, Quaternion prevRotation, Vector3 newVelocity, Vector3 prevVelocity, Vector3 newAngVelocity, Vector3 prevAngVelocity) { var displacementMagnitude = (newPosition - prevPosition).magnitude; if (displacementMagnitude > PositionMovedThreshold) { return true; } if (Quaternion.Angle(newRotation, prevRotation) > AngleRotatedThreshold) { return true; } var velocityChangeMagnitude = (newVelocity - prevVelocity).magnitude; var angularVelocityChangeMagnitude = (newAngVelocity - prevAngVelocity).magnitude; if (velocityChangeMagnitude > VelocityChangeThreshold) { return true; } if (angularVelocityChangeMagnitude > AngVelocityChangeThreshold) { return true; } return false; } // TODO : why? isn't owrigidbody.setvelocity the same...? :P protected void SetVelocity(OWRigidbody rigidbody, Vector3 relativeVelocity) { var isRunningKinematic = rigidbody.RunningKinematicSimulation(); var currentVelocity = rigidbody.GetValue("_currentVelocity"); if (isRunningKinematic) { var kinematicRigidbody = rigidbody.GetValue("_kinematicRigidbody"); kinematicRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal(); } else { var normalRigidbody = rigidbody.GetValue("_rigidbody"); normalRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal(); } rigidbody.SetValue("_lastVelocity", currentVelocity); rigidbody.SetValue("_currentVelocity", relativeVelocity); } public float GetVelocityChangeMagnitude() => (_relativeVelocity - _prevVelocity).magnitude; public Vector3 GetRelativeVelocity() { if (AttachedObject == null) { DebugLog.ToConsole($"Error - Trying to get relative velocity when AttachedObject is null.", MessageType.Error); return Vector3.zero; } if (ReferenceTransform == null) { DebugLog.ToConsole($"Error - Trying to get relative velocity when ReferenceTransform is null. ({AttachedObject.name})", MessageType.Error); return Vector3.zero; } var attachedRigid = ReferenceTransform.GetAttachedOWRigidbody(); if (attachedRigid == null) { DebugLog.ToConsole($"Error - ReferenceTransform ({ReferenceTransform.name}) on {AttachedObject.name} has no attached OWRigidBody.", MessageType.Error); return Vector3.zero; } var pointVelocity = attachedRigid.GetPointVelocity(AttachedObject.transform.position); return (AttachedObject as OWRigidbody).GetVelocity() - pointVelocity; } } }