using QSB.QuantumUNET; namespace QSB.Messaging { public class PlayerMessage : QSBMessageBase { public uint FromId { get; set; } public uint AboutId { get; set; } public override void Deserialize(QSBNetworkReader reader) { FromId = reader.ReadUInt32(); AboutId = reader.ReadUInt32(); } public override void Serialize(QSBNetworkWriter writer) { writer.Write(FromId); writer.Write(AboutId); } } }