using OWML.Utils; using QSB.Patches; namespace QSB.TimeSync.Patches { public class WakeUpPatches : QSBPatch { public override QSBPatchTypes Type => QSBPatchTypes.OnNonServerClientConnect; public static bool OnStartOfTimeLoopPrefix(ref PlayerCameraEffectController __instance) { if (__instance.gameObject.CompareTag("MainCamera") && QSBSceneManager.CurrentScene != OWScene.EyeOfTheUniverse) { __instance.Invoke("WakeUp"); } return false; } public override void DoPatches() => QSBCore.Helper.HarmonyHelper.AddPrefix("OnStartOfTimeLoop", typeof(WakeUpPatches), nameof(OnStartOfTimeLoopPrefix)); public override void DoUnpatches() => QSBCore.Helper.HarmonyHelper.Unpatch("OnStartOfTimeLoop"); } }