using QuantumUNET.Transport; namespace QSB.WorldSync.Events { public class BoolWorldObjectMessage : WorldObjectMessage { public bool State { get; set; } public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); State = reader.ReadBoolean(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(State); } } }