using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace QSB { class QSBNetworkManager: NetworkManager { void Awake () { var assetBundle = QSB.Helper.Assets.LoadBundle("assets/network"); playerPrefab = assetBundle.LoadAsset("assets/networkplayer.prefab"); playerPrefab.AddComponent(); } public override void OnStartClient (NetworkClient client) { base.OnStartClient(client); gameObject.AddComponent(); } } }