namespace QSB.Messaging; /// /// global messenger events built into outer wilds /// that are also used by qsb. /// /// don't change unless they change in-game! /// public static class OWEvents { public const string TurnOnFlashlight = nameof(TurnOnFlashlight); public const string TurnOffFlashlight = nameof(TurnOffFlashlight); public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped); public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped); public const string EquipSignalscope = nameof(EquipSignalscope); public const string UnequipSignalscope = nameof(UnequipSignalscope); public const string SuitUp = nameof(SuitUp); public const string RemoveSuit = nameof(RemoveSuit); public const string EquipTranslator = nameof(EquipTranslator); public const string UnequipTranslator = nameof(UnequipTranslator); public const string WakeUp = nameof(WakeUp); public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon); public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon); public const string EnterRoastingMode = nameof(EnterRoastingMode); public const string ExitRoastingMode = nameof(ExitRoastingMode); public const string EnterFlightConsole = nameof(EnterFlightConsole); public const string ExitFlightConsole = nameof(ExitFlightConsole); public const string EnterShip = nameof(EnterShip); public const string ExitShip = nameof(ExitShip); public const string EyeStateChanged = nameof(EyeStateChanged); public const string FlickerOffAndOn = nameof(FlickerOffAndOn); public const string EnterDreamWorld = nameof(EnterDreamWorld); public const string ExitDreamWorld = nameof(ExitDreamWorld); public const string EnterRemoteFlightConsole = nameof(EnterRemoteFlightConsole); public const string ExitRemoteFlightConsole = nameof(ExitRemoteFlightConsole); public const string ProbeSnapshotRemoved = "Probe Snapshot Removed"; // pain public const string StartShipIgnition = nameof(StartShipIgnition); public const string CompleteShipIgnition = nameof(CompleteShipIgnition); public const string CancelShipIgnition = nameof(CancelShipIgnition); }