using OWML.Common; using QSB.Utility; using UnityEngine; namespace QSB.Player; public partial class PlayerInfo { public OWCamera Camera { get { if (_camera == null && IsReady) { DebugLog.ToConsole($"Warning - {PlayerId}.Camera is null!", MessageType.Warning); } return _camera; } set { if (value == null) { DebugLog.ToConsole($"Warning - Setting {PlayerId}.Camera to null.", MessageType.Warning); } _camera = value; } } private OWCamera _camera; public GameObject CameraBody { get; set; } public GameObject Body { get { if (_body == null && IsReady) { DebugLog.ToConsole($"Warning - {PlayerId}.Body is null!", MessageType.Warning); } return _body; } set { if (value == null) { DebugLog.ToConsole($"Warning - Setting {PlayerId}.Body to null.", MessageType.Warning); } _body = value; } } private GameObject _body; }