using QuantumUNET.Messages; using QuantumUNET.Transport; namespace QSB.Messaging { public class PlayerMessage : QMessageBase { public uint FromId { get; set; } public uint AboutId { get; set; } public bool OnlySendToServer { get; set; } public override void Deserialize(QNetworkReader reader) { FromId = reader.ReadUInt32(); AboutId = reader.ReadUInt32(); OnlySendToServer = reader.ReadBoolean(); } public override void Serialize(QNetworkWriter writer) { writer.Write(FromId); writer.Write(AboutId); writer.Write(OnlySendToServer); } } }