using QSB.WorldSync.Events; using QuantumUNET.Transport; namespace QSB.ShipSync.Events { internal class RepairTickMessage : WorldObjectMessage { public float RepairNumber { get; set; } public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); RepairNumber = reader.ReadSingle(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(RepairNumber); } } }