using QSB.EchoesOfTheEye.DreamObjectProjectors.Messages; using QSB.Messaging; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.DreamObjectProjectors.WorldObject; public class QSBDreamObjectProjector : WorldObject { public override void SendInitialState(uint to) => this.SendMessage(new ProjectorStatusMessage(AttachedObject.isLit) { To = to }); }