using Mirror; using QSB.Messaging; using QSB.OrbSync.WorldObjects; namespace QSB.OrbSync.Messages { public class OrbSlotMessage : QSBWorldObjectMessage { private int SlotIndex; public OrbSlotMessage(int slotIndex) => SlotIndex = slotIndex; public override void Serialize(NetworkWriter writer) { base.Serialize(writer); writer.Write(SlotIndex); } public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); SlotIndex = reader.Read(); } public override void OnReceiveRemote() => WorldObject.SetSlot(SlotIndex); } }