using Mirror; using QSB.ConversationSync.WorldObjects; using QSB.Messaging; namespace QSB.ConversationSync.Messages { internal class EnterRemoteDialogueMessage : QSBWorldObjectMessage { private int ActivatedDialogueIndex; private int ListDialoguesIndex; public EnterRemoteDialogueMessage(int activatedIndex, int listIndex) { ActivatedDialogueIndex = activatedIndex; ListDialoguesIndex = listIndex; } public override void Serialize(NetworkWriter writer) { base.Serialize(writer); writer.Write(ActivatedDialogueIndex); writer.Write(ListDialoguesIndex); } public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); ActivatedDialogueIndex = reader.Read(); ListDialoguesIndex = reader.Read(); } public override void OnReceiveRemote() => WorldObject.RemoteEnterDialogue(ActivatedDialogueIndex, ListDialoguesIndex); } }